Olivia Bascombe | Game Writer

Photo of Olivia Bascombe, Game Writer

Hello there! I’m a UK-based video game writer, experienced in adapting across different tones, genres, and established IP. I currently work as a Story Associate at Fusebox Games.This spring, I released an indie narrative-led mystery game with Sunday Studios.I was also recently selected from over 500 artists and writers to contribute to the second volume of The Velvet Compote zine.

CREDENTIALS
The Narrative Department: Masterclass I
Writing Interactive Narratives
Certificates available upon request

Games

Us Five Forever | Sunday Studios

'Us Five Forever' art.

A narrative mystery game built in Godot. Episode One is now available on Steam.

The House of Hours | Twine

An illustration of an hourglass.

Ascend into the city. Complete your last Watch.

A gothic horror interactive fiction game written in Twine, created as part of the Writing Interactive Narratives: Game Writing Workshop.

Us Five Forever| Sunday Studios
Writer/Narrative Designer/Casting Assistant

Us Five Forever is a narrative mystery game. Episode One follows Olivia Herrera as she reunites with estranged friends to investigate the disappearance of her closest confidant, Kyle.

Us Five Forever Game Trailer

I wrote:

  • Cutscene scripts

  • Dialogue

  • Barks

  • Branching conversations

  • Item descriptions

  • Journal entries

I collaborated:

  • With different departments, from design to art

  • On story ideation and development

  • With the audio lead on voice casting

The House of Hours | Twine
Writer/Narrative Designer

An illustration of an hour glass against a grey background.

Playable scene coming soon.

Ascend into the city. Complete your last Watch.The House of Hours is a text-based gothic horror interactive fiction game exploring the complex bond between mothers and daughters and the lingering consequences of grief. On your final Watch for a secret order, you must hunt the revenant stalking the streets of London, whose monstrous gaze now falls on you.

I write:

  • Dialogue

  • NPC interactions

  • Branching choices

  • Lore

  • Item descriptions

I create:

  • Numeric variables that track the player character's 'corruption' arc

  • Boolean variables that impact player choices and NPC relationships

I created this as a Twine prototype during the Writing Interactive Narratives: Game Writing Workshop, led by Greg Buchanan. I’m currently rewriting the game with the intention of publishing it on Itch.io.

Get in touch!

If you’d like to know more about my work, collaborate, or talk about storytelling in games and other mediums, I’d love to hear from you.