Olivia Bascombe | Game Writer

Hello there! I’m a UK-based video game writer, working as a Story Associate for Fusebox Games.This spring, I released an indie narrative-led mystery game with Sunday Studios.
CREDENTIALS
The Narrative Department: Masterclass I
Writing Interactive NarrativesCertificates available upon request
Professional Experience
Big Brother: The Game
As a Story Associate at Fusebox Games, I contribute to story development and provide editorial support on Big Brother: The Game, a mobile interactive fiction title.
Us Five Forever
I worked as a writer on a narrative mystery game, creating dialogue and in-game text, in addition to assisting with voice casting.
Other Projects
The House of Hours
Ascend into the city. Complete your last Watch.
I am currently writing and designing a gothic horror interactive fiction game in Twine.
Big Brother: The Game | Fusebox Games
Story Associate
Big Brother: The Game is a narrative driven mobile game by Fusebox Games, based on the titular reality fiction TV show.As a Story Associate, I work within the narrative team to support the editorial and creative process as the game.What I do:
Participate in the Writers Room
Play test and provide script reviews
Develop fictional characters
Draft and edit scripts to support writers
Contribute to episode outlines
Create Jira tickets for art requests
Collaborate across art, QA, production, and marketing to ensure narrative content is aligned
Us Five Forever | Sunday Studios
Writer/Casting Assistant
Us Five Forever by is a narrative mystery game by student-led indie studio Sunday Studios. Episode One follows Olivia Herrera as she reunites with estranged friends to investigate the disappearance of her closest confidant, Kyle.
I wrote:
Cutscene scripts
Dialogue
Barks
Branching conversations
Item descriptions
Journal entries
I collaborated:
With different departments, from design to art
On story ideation and development
With the audio lead on voice casting
Trailer
Gameplay
The House of Hours | Twine
Writer/Narrative Designer

Ongoing project. Artwork by me.
Ascend into the city. Complete your last Watch.The House of Hours is a text-based gothic horror interactive fiction game exploring the complex bond between mothers and daughters and the lingering consequences of grief. On your final Watch for a secret order, you must hunt the revenant stalking the streets of London, whose monstrous gaze now falls on you.
I write:
Dialogue
NPC interactions
Branching choices
Lore
Item descriptions
I create:
Numeric variables that track the player character's 'corruption' arc
Boolean variables that impact player choices and NPC relationships
I created this as a Twine prototype during the Writing Interactive Narratives: Game Writing Workshop, led by Greg Buchanan. I’m currently rewriting the game with the intention of publishing it on Itch.io.
Get in touch!
If you’d like to know more about my work, collaborate, or talk about storytelling in games, I'd love to hear from you.



